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author | Roland Scheidegger <[email protected]> | 2013-04-18 17:04:01 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-04-18 17:04:01 +0200 |
commit | 0d07f05ee87b5446bc3b85fc7be861c4801bb79e (patch) | |
tree | 7af20a74b5f3ee383976ede8c31f98679c71c7d9 /Android.common.mk | |
parent | a93013697747f09a414cd4674cb1ccc59c2d1d8b (diff) |
gallivm: Add no_rho_approx debug option
This will calculate rho correctly as
sqrt(max((ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2), (ds/dx)^2 + (dt/dx)^2 + (dr/dx)^2))
instead of max(|ds/dx|,|dt/dx|,|dr/dx|,|ds/dy|,|dt/dy,|dr/dy|)
(for 3 coords - 2 coords work analogous, for 1 coord there's no point doing
the exact version), for both implicit and explicit derivatives.
While such approximation seems to be allowed in OpenGL some APIs may be less
forgiving, and the error can be quite large (sqrt(2) for 2 coords, sqrt(3) for
3 coords so wrong by nearly one mip level in the latter case).
This also helps to single out "real" bugs from "expected" ones, so it is debug
only (though at least combined with no_brilinear I didn't really see much of a
performance difference but only tested with a debug build - at least with
implicit mipmaps the instruction count is almost exactly the same though the
instructions are more complex (1 sqrt and mul/adds instead of and/max mostly).
The code when the option isn't set stays exactly the same.
v2: rename no_rho_opt to no_rho_approx.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'Android.common.mk')
0 files changed, 0 insertions, 0 deletions