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authorJuan A. Suarez Romero <[email protected]>2015-11-06 12:23:17 +0000
committerAlejandro PiƱeiro <[email protected]>2015-11-16 09:24:28 +0100
commit40c2acef5cfe28f4ac371203bd70bfc7a222ba26 (patch)
treee2d448f597a28fbd419d5326b419ac7e02da5967 /Android.common.mk
parent3f34afa0aad2a9bcfc0e5469a9675eca11ea7649 (diff)
nir/glsl_to_nir: use _mesa_fls() to compute num_textures
Replace the current loop by a direct call to _mesa_fls() function. It also fixes an implicit bug in the current code where num_textures seems to be one value less than it should be when sh->Program->SamplersUsed > 0. For instance, num_textures is 0 instead of 1 when sh->Program->SamplersUsed is 1. Signed-off-by: Juan A. Suarez Romero <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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