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authorBrian Paul <[email protected]>2016-08-01 16:30:14 -0600
committerBrian Paul <[email protected]>2016-08-16 08:24:52 -0600
commitced0dd0e9575c3eacd9a618c34175dde0463f393 (patch)
tree7521edebae619820c1ac3a5fb77121d42c4569b2 /Android.common.mk
parent88efaf987823802926c211401c401081a0e2f17a (diff)
svga: reduce looping in svga_mark_surfaces_dirty()
We don't need to loop over the max number of color buffers, just the current number (which is usually one). Tested with full Piglit run, Heaven 4.0, etc. Reviewed-by: Charmaine Lee <[email protected]>
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