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authorCharmaine Lee <[email protected]>2016-09-30 15:52:14 -0700
committerBrian Paul <[email protected]>2016-11-03 14:29:22 -0600
commit3dfb4243bdefcdfa94b0165199a50a739e8c6679 (patch)
treea3be0fee3627f3ac7b770f9a2d99fbd09a071a68 /Android.common.mk
parent4750c4e5439f5c2689051ac072003cc3a2ff5c1b (diff)
svga: fix texture upload path condition
As Thomas suggested, we'll first try to map directly to a GB surface. If it is blocked, then we'll use texture upload buffer. Also if a texture is already "rendered to", that is, the GB surface is already out of sync, then we'll use the texture upload buffer to avoid syncing the GB surface. Tested with Lightsmark2008, Tropics, MTT piglit, glretrace. Reviewed-by: Brian Paul <[email protected]>
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