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authorStefan Dösinger <[email protected]>2015-03-09 16:15:13 +0100
committerMarek Olšák <[email protected]>2015-03-09 20:58:32 +0100
commitf710b99071fe4e3c2ee88cdcb6bb5c10298e014e (patch)
treeefecbc61bcf94ff08e9e732f45c4674569ff2f5a /Android.common.mk
parent51b43c559f40eed2d02a35014c86b6a3e232c6fa (diff)
r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)
This fixes the GL_COMPRESSED_RED_RGTC1 part of piglit's rgtc-teximage-01 test as well as the precision part of Wine's 3dc format test (fd.o bug 89156). The Z component seems to contain a lower precision version of the result, probably a temporary value from the decompression computation. The Y and W component contain different data that depends on the input values as well, but I could not make sense of them (Not that I tried very hard). GL_COMPRESSED_SIGNED_RED_RGTC1 still seems to have precision problems in piglit, and both formats are affected by a compiler bug if they're sampled by the shader with a swizzle other than .xyzw. Wine uses .xxxx, which returns random garbage. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89156 Signed-off-by: Marek Olšák <[email protected]> Cc: 10.5 10.4 <[email protected]>
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