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authorAntia Puentes <[email protected]>2015-12-19 19:39:53 +0100
committerEduardo Lima Mitev <[email protected]>2016-03-03 15:14:07 +0100
commit52c3692324675535105f2d5bbdf2c4cd26e76580 (patch)
tree5f7db54cc7e3479e1457e371cea3a70bd3e7a6b9 /Android.common.mk
parent876f7a7c081dd8261a3d969ec1d76ddac64afcbb (diff)
mesa/formatquery: Added SHADER_IMAGE_{LOAD,STORE,ATOMIC} <pname> queries
From the ARB_internalformat_query2 specification: "- SHADER_IMAGE_LOAD: The support for using the resource with image load operations in shaders is written to <params>. In this case the <internalformat> is the value of the <format> parameter that would be passed to BindImageTexture. - SHADER_IMAGE_STORE: The support for using the resource with image store operations in shaders is written to <params>. In this case the <internalformat> is the value of the <format> parameter that is passed to BindImageTexture. - SHADER_IMAGE_ATOMIC: The support for using the resource with atomic memory operations from shaders is written to <params>." For all of them: "Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE. If the resource or operation is not supported, NONE is returned." Reviewed-by: Dave Airlie <[email protected]>
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