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authorEric Anholt <[email protected]>2013-08-30 14:39:25 -0700
committerEric Anholt <[email protected]>2013-09-30 14:35:42 -0700
commit1c7f75e45ed68e1d6bddcd01a61709f8f52d4d55 (patch)
tree9d6252593fdd690856487c1ab1b3a0c785e869ce /Android.common.mk
parentaff7f335c1505127081d073d977e92d04b49afb0 (diff)
i965: Add a real native TexStorage path.
We originally had a path just did the loop and called ctx->Driver.AllocTextureImageBuffer(), which I moved into Mesa core. But we can do better, avoiding incorrect miptree size guesses and later texture validations by just directly allocating the miptree and setting it to all the images. v2: drop debug printf. Reviewed-by: Chad Versace <[email protected]>
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