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author | Eric Anholt <[email protected]> | 2013-08-30 14:39:25 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-09-30 14:35:42 -0700 |
commit | 1c7f75e45ed68e1d6bddcd01a61709f8f52d4d55 (patch) | |
tree | 9d6252593fdd690856487c1ab1b3a0c785e869ce /Android.common.mk | |
parent | aff7f335c1505127081d073d977e92d04b49afb0 (diff) |
i965: Add a real native TexStorage path.
We originally had a path just did the loop and called
ctx->Driver.AllocTextureImageBuffer(), which I moved into Mesa core. But
we can do better, avoiding incorrect miptree size guesses and later
texture validations by just directly allocating the miptree and setting it
to all the images.
v2: drop debug printf.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'Android.common.mk')
0 files changed, 0 insertions, 0 deletions