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authorIlia Mirkin <[email protected]>2016-10-19 01:20:03 -0400
committerIlia Mirkin <[email protected]>2016-10-19 21:02:01 -0400
commitcd45d758ff87305ceecca899fe7325779bb6755b (patch)
tree9afe16598dd07d2fb1be3a44f8d844a818909064 /Android.common.mk
parent313fba5ee1de9416930e45da8aff63a24763940b (diff)
nv50/ir: process texture offset sources as regular sources
With ARB_gpu_shader5, texture offsets can be any source, including TEMPs and IN's. Make sure to process them as regular sources so that we pick up masks, etc. This should fix some CTS tests that feed offsets directly to textureGatherOffset, and we were not picking up the input use, thus not advertising it in the shader header. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Tested-by: Dave Airlie <[email protected]> Cc: 12.0 13.0 <[email protected]>
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