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authorRoland Scheidegger <[email protected]>2012-11-29 04:06:48 +0100
committerRoland Scheidegger <[email protected]>2012-11-29 15:28:25 +0100
commit95e03914d82f4a3722cda00cd6eda54a6f328a73 (patch)
treebfc1e987dc5896538272b1cfdaa648f149a82679 /Android.common.mk
parent88e92f5bcd41a4affc0f5fc4433f7c9029cb8c03 (diff)
gallivm: support array textures
Support 1d and 2d array textures (including shadow samplers), and (as a side effect mostly) also shadow cube samplers. Seems to pass the relevant piglit tests both for sampling and rendering to (though some require version overrides). Since we don't support render target indices rendering to array textures is still restricted to a single layer at a time. Also, the min/max layer in the sampler view (which is unnecessary for GL) is ignored (always use all layers). Reviewed-by: José Fonseca <[email protected]>
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