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authorBrian Paul <[email protected]>2012-02-09 22:15:45 -0700
committerBrian Paul <[email protected]>2012-02-10 08:06:57 -0700
commit80fd3d2ca8ae96ebad55c49ed499602e4a669b5a (patch)
treee9abdb19b158049e88685502ca294aba5bdbac56 /Android.common.mk
parent0d6ef4e299d77086d6da3b09664f6550ce0b9e72 (diff)
st/mesa: stop using Map8[] tables in load_color_map_texture()
Use the float tables instead. Pixel maps are seldom used so this shouldn't be a big deal. Next, we can get rid of the gl_pixelmap::Map8 array. Reviewed-by: Jose Fonseca <[email protected]>
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