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authorEric Anholt <[email protected]>2012-07-20 16:57:22 -0700
committerEric Anholt <[email protected]>2012-08-07 11:47:49 -0700
commit71ba6de342b88dcf8ed3aa347da157b7724230e7 (patch)
tree38908552780c9c4525edcf6652c3f4b9368f0909 /Android.common.mk
parent7e42302e7188a783221d2b17a4bb07ee89cae367 (diff)
glsl: Fix a reference to UniformBlocks during uniform linking.
When converting var->location from pointing at the program's UniformBlocks to pointing at the linked shader's UniformBlocks, I missed this change. It usually worked out in the end because the two lists happen to be the same in many testcases. Fixes a valgrind complaint on oglconform ubo-compile.cpp advanced.std140.2stage Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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