diff options
author | Chris Forbes <[email protected]> | 2013-12-14 17:40:03 +1300 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2014-04-10 18:27:40 +1200 |
commit | 50eed4eed5d81cdf190d257506d36c5c23d4ce3b (patch) | |
tree | a37549d8c4ef2f2f7dd824cc8efded4d9702a23a /Android.common.mk | |
parent | 66b0554fa63cf1a9de0637c71e8e769763c267b0 (diff) |
i965: Pretend we don't support BRW_SURFACEFORMAT_R16G16B16_FLOAT for textures.
None of the other 3-component 16bpc formats are directly supported, so
they get promoted to XRGB equivalents. *Not* promoting RGB16F the same
way makes texture views much more fiddly -- we don't want to have to do
crazy copying behind the scenes.
(with my other master + my experimental ARB_texture_view support) fixes
the piglit test: `spec/ARB_texture_view/view compare 48bit formats`
No regressions in gpu.tests on Haswell.
V4: Don't alter the formats table -- just don't match it to a mesa_format. [Kenneth]
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Diffstat (limited to 'Android.common.mk')
0 files changed, 0 insertions, 0 deletions