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authorIan Romanick <[email protected]>2011-08-18 15:06:07 -0700
committerIan Romanick <[email protected]>2011-10-04 13:17:47 -0700
commit84d71a07bb06fe5fe231b8983558fbd3608ec6f0 (patch)
tree46f99d2dd2e120a40f2a343f6896a9102323bc89 /Android.common.mk
parent7a80c1bbc56b61525634f2b699f995e863dfade2 (diff)
mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IR
Instead of relying on the mirror in the Mesa IR assembly shader, just use the variables actually stored in the GLSL IR. This will be a bit slower, but nobody cares about the performance of glGetActiveAttrib. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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