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author | Iago Toral Quiroga <[email protected]> | 2017-06-16 12:05:20 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2017-06-19 14:43:54 +0200 |
commit | b70d6a2de1c90409c7a2e0d6484f350558f5c2ac (patch) | |
tree | 4bd922e09067388860038245e694b8656b130649 /Android.common.mk | |
parent | 4a7222518d723b6d1b3572cc1241b9997012b232 (diff) |
glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions
The current implementation assumed that these were replaced in GLSL >= 4.10
by gl_Max{Vertex,Fragment}UniformVectors, however this is not true: both
built-ins should be produced from GLSL 4.10 onwards.
This was raised by new CTS tests that are in development.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'Android.common.mk')
0 files changed, 0 insertions, 0 deletions