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author | Kenneth Graunke <[email protected]> | 2016-03-29 12:07:37 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-04-01 22:05:18 -0700 |
commit | 98c22c04036da4f0a7fcc396dc6c5e0bfe5890e5 (patch) | |
tree | 7117669a26b80ab2d42e2306f484c0a20a635997 /Android.common.mk | |
parent | 6e8b9d5bdd200a8e65cdefe1d2f97bacc5a2c63d (diff) |
glsl: Add all system variables to the input resource list.
System values are just built-in input variables that we've opted to
special-case out of convenience. We need to consider all inputs,
regardless of how we've classified them.
Unfortunately, there's one exception: we shouldn't add gl_BaseVertex
unless ARB_shader_draw_parameters is enabled, because it doesn't
actually exist in the language, and shouldn't be counted in the
GL_ACTIVE_RESOURCES query.
Fixes dEQP-GLES31.functional.program_interface_query.program_input.
resource_list.compute.empty, which expects gl_NumWorkGroups to appear
in the resource list.
v2: Delete more code
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'Android.common.mk')
0 files changed, 0 insertions, 0 deletions