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authorBoris Brezillon <[email protected]>2020-01-31 09:34:48 +0100
committerMarge Bot <[email protected]>2020-02-05 15:41:55 +0000
commitf5619f50738c0ea2bee49d982e88f18496d7514a (patch)
treeb612def891615b71b4d3a75eb03ec37eae5b235c
parent59488cbbaca1268841fe5ba42d0a1202b33be23b (diff)
pan/midgard: Turn Z/S stores into zs_output_pan intrinsics
Midgard can't write depth and stencil separately. It has to happen in a single store operation containing both. Let's add a panfrost specific intrinsic and turn all depth/stencil stores into a packed depth+stencil one. Note that this intrinsic is not yet handled in emit_intrinsic(), but we'll address that later. Signed-off-by: Boris Brezillon <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3697>
-rw-r--r--src/compiler/nir/nir_intrinsics.py1
-rw-r--r--src/panfrost/midgard/midgard_compile.c98
2 files changed, 99 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py
index 292933bd065..026f715edca 100644
--- a/src/compiler/nir/nir_intrinsics.py
+++ b/src/compiler/nir/nir_intrinsics.py
@@ -858,6 +858,7 @@ intrinsic("load_global_ir3", [2, 1], dest_comp=0, indices=[ACCESS, ALIGN_MUL, AL
# src[] = { value }
store("raw_output_pan", 1, [])
+store("zs_output_pan", 1, [COMPONENT])
load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
load("output_u8_as_fp16_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
diff --git a/src/panfrost/midgard/midgard_compile.c b/src/panfrost/midgard/midgard_compile.c
index 76294c4c81a..cf11973cb6f 100644
--- a/src/panfrost/midgard/midgard_compile.c
+++ b/src/panfrost/midgard/midgard_compile.c
@@ -446,6 +446,103 @@ midgard_nir_lower_fdot2(nir_shader *shader)
return progress;
}
+/* Midgard can't write depth and stencil separately. It has to happen in a
+ * single store operation containing both. Let's add a panfrost specific
+ * intrinsic and turn all depth/stencil stores into a packed depth+stencil
+ * one.
+ */
+static bool
+midgard_nir_lower_zs_store(nir_shader *nir)
+{
+ if (nir->info.stage != MESA_SHADER_FRAGMENT)
+ return false;
+
+ nir_variable *z_var = NULL, *s_var = NULL;
+
+ nir_foreach_variable(var, &nir->outputs) {
+ if (var->data.location == FRAG_RESULT_DEPTH)
+ z_var = var;
+ else if (var->data.location == FRAG_RESULT_STENCIL)
+ s_var = var;
+ }
+
+ if (!z_var && !s_var)
+ return false;
+
+ bool progress = false;
+
+ nir_foreach_function(function, nir) {
+ if (!function->impl) continue;
+
+ nir_intrinsic_instr *z_store = NULL, *s_store = NULL, *last_store = NULL;
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+ if (intr->intrinsic != nir_intrinsic_store_output)
+ continue;
+
+ if (z_var && nir_intrinsic_base(intr) == z_var->data.driver_location) {
+ assert(!z_store);
+ z_store = intr;
+ last_store = intr;
+ }
+
+ if (s_var && nir_intrinsic_base(intr) == s_var->data.driver_location) {
+ assert(!s_store);
+ s_store = intr;
+ last_store = intr;
+ }
+ }
+ }
+
+ if (!z_store && !s_store) continue;
+
+ nir_builder b;
+ nir_builder_init(&b, function->impl);
+
+ b.cursor = nir_before_instr(&last_store->instr);
+
+ nir_ssa_def *zs_store_src;
+
+ if (z_store && s_store) {
+ nir_ssa_def *srcs[2] = {
+ nir_ssa_for_src(&b, z_store->src[0], 1),
+ nir_ssa_for_src(&b, s_store->src[0], 1),
+ };
+
+ zs_store_src = nir_vec(&b, srcs, 2);
+ } else {
+ zs_store_src = nir_ssa_for_src(&b, last_store->src[0], 1);
+ }
+
+ nir_intrinsic_instr *zs_store;
+
+ zs_store = nir_intrinsic_instr_create(b.shader,
+ nir_intrinsic_store_zs_output_pan);
+ zs_store->src[0] = nir_src_for_ssa(zs_store_src);
+ zs_store->num_components = z_store && s_store ? 2 : 1;
+ nir_intrinsic_set_component(zs_store, z_store ? 0 : 1);
+
+ /* Replace the Z and S store by a ZS store */
+ nir_builder_instr_insert(&b, &zs_store->instr);
+
+ if (z_store)
+ nir_instr_remove(&z_store->instr);
+
+ if (s_store)
+ nir_instr_remove(&s_store->instr);
+
+ nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance);
+ progress = true;
+ }
+
+ return progress;
+}
+
/* Flushes undefined values to zero */
static void
@@ -2708,6 +2805,7 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
NIR_PASS_V(nir, nir_lower_io, nir_var_all, glsl_type_size, 0);
+ NIR_PASS_V(nir, midgard_nir_lower_zs_store);
/* Optimisation passes */