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authorBrian Paul <[email protected]>2004-04-02 22:07:23 +0000
committerBrian Paul <[email protected]>2004-04-02 22:07:23 +0000
commitec38d1c22c5960cf4a611b28e872ea6b07c45782 (patch)
treeb768b9c37e4c9a6b9d8b5402bd081b99b8f765b4
parentff1a015ca86ed4ea2ca3fdd49ed9daaae19359a2 (diff)
fix bad array indexing in _save_current_init() that caused context state to get clobbered
-rw-r--r--src/mesa/tnl/t_save_api.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
index 3236e14e421..4e85935932f 100644
--- a/src/mesa/tnl/t_save_api.c
+++ b/src/mesa/tnl/t_save_api.c
@@ -444,7 +444,6 @@ static void _save_upgrade_vertex( GLcontext *ctx,
tnl->save.counter = ctx->Const.MaxArrayLockSize;
tnl->save.initial_counter = tnl->save.counter;
-
/* Recalculate all the attrptr[] values:
*/
for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
@@ -460,7 +459,6 @@ static void _save_upgrade_vertex( GLcontext *ctx,
*/
_save_copy_from_current( ctx );
-
/* Replay stored vertices to translate them to new format here.
*
* If there are copied vertices and the new (upgraded) attribute
@@ -1534,13 +1532,16 @@ static void _save_current_init( GLcontext *ctx )
GLint i;
for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) {
+ ASSERT(i < VERT_ATTRIB_MAX);
tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
tnl->save.current[i] = ctx->ListState.CurrentAttrib[i];
}
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT; i < _TNL_ATTRIB_INDEX; i++) {
- tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[i];
- tnl->save.current[i] = ctx->ListState.CurrentMaterial[i];
+ const GLuint j = i - _TNL_ATTRIB_MAT_FRONT_AMBIENT;
+ ASSERT(j < MAT_ATTRIB_MAX);
+ tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
+ tnl->save.current[i] = ctx->ListState.CurrentMaterial[j];
}
tnl->save.currentsz[_TNL_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;