diff options
author | Vinson Lee <[email protected]> | 2009-11-18 12:49:31 -0800 |
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committer | Vinson Lee <[email protected]> | 2009-11-18 12:49:31 -0800 |
commit | d4dc2e30dada1be425e95ba270920db6eb210982 (patch) | |
tree | 5081bdc7d4da3992140b0edb256d023a704d3010 | |
parent | 04442841fb7e9138eb50ff692952ad7e8c3877d8 (diff) |
progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
-rw-r--r-- | progs/glsl/multinoise.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c index 06207f78b58..d504ba1cc4e 100644 --- a/progs/glsl/multinoise.c +++ b/progs/glsl/multinoise.c @@ -22,22 +22,22 @@ static const char *FragShaderText[ 4 ] = { "void main()\n" "{\n" " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1;\n" + " gl_FragColor.a = 1.0;\n" "}\n", "void main()\n" "{\n" " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1;\n" + " gl_FragColor.a = 1.0;\n" "}\n", "void main()\n" "{\n" " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1;\n" + " gl_FragColor.a = 1.0;\n" "}\n", "void main()\n" "{\n" " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1;\n" + " gl_FragColor.a = 1.0;\n" "}\n" }; @@ -194,7 +194,7 @@ LoadAndCompileShader(GLuint shader, const char *text) GLchar log[1000]; GLsizei len; glGetShaderInfoLog(shader, 1000, &len, log); - fprintf(stderr, "noise: problem compiling shader: %s\n", log); + fprintf(stderr, "multinoise: problem compiling shader: %s\n", log); exit(1); } else { |