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authorKenneth Graunke <[email protected]>2012-05-15 15:50:26 -0700
committerKenneth Graunke <[email protected]>2012-05-23 17:03:35 -0700
commitd4667516b6f7ca7ebc8a2e74611c76643aff9a3f (patch)
tree1adbd11423282ff1aa65587abed2dfb527b4d78f
parentdc501452534e6e004acf3206a581232971c00cd0 (diff)
mesa: Remove the OES_draw_texture extension from ES2.
This extension appears to be written against ES 1.0. In ES 2.0, you really want to be using FBOs instead. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/main/extensions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index a843a40925c..cd76eeb3d8a 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -228,7 +228,7 @@ static const struct extension extension_table[] = {
{ "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
{ "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
#if FEATURE_OES_draw_texture
- { "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 },
+ { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 },
#endif
#if FEATURE_OES_EGL_image
/* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */