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authorAlan Hourihane <[email protected]>2013-03-06 16:08:58 +0000
committerAlan Hourihane <[email protected]>2013-03-06 18:10:12 +0000
commitcf0b4a30fc536f3744bce209d4b356fe82f2e6a3 (patch)
tree14b0e725f135059428420ea4f21c75bc1a17f74d
parentb21f8e364b997c31ad0b3f97b18c7d87a35642eb (diff)
Unreference sampler object when it's currently bound to texture unit.
This change specifically unbinds a sampler object from the texture unit if it's bound to a unit. The spec calls for default object when deleting sampler objects which are currently bound. Note: this is a candidate for the stable branches Signed-off-by: Alan Hourihane <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/samplerobj.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
index 319a444d7f9..4664cc34053 100644
--- a/src/mesa/main/samplerobj.c
+++ b/src/mesa/main/samplerobj.c
@@ -206,9 +206,19 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
for (i = 0; i < count; i++) {
if (samplers[i]) {
+ GLuint j;
struct gl_sampler_object *sampObj =
_mesa_lookup_samplerobj(ctx, samplers[i]);
+
if (sampObj) {
+ /* If the sampler is currently bound, unbind it. */
+ for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
+ if (ctx->Texture.Unit[j].Sampler == sampObj) {
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL);
+ }
+ }
+
/* The ID is immediately freed for re-use */
_mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]);
/* But the object exists until its reference count goes to zero */