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author | Gustaw Smolarczyk <[email protected]> | 2017-03-30 20:09:22 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-04-08 20:29:58 +0200 |
commit | ceb5ba9d1dd3c8d9d31fd57e97f500b4a78ff7c6 (patch) | |
tree | 07918d6e8baf2f5ae910279499b7443b4c4223bb | |
parent | 439eca951f7d4e58caa76e9f89d57733a6dfa470 (diff) |
mesa/main/ff_frag: Reduce the size of nr_enabled_units.
Since it holds values from 0 to 8, 4 bits will suffice.
Signed-off-by: Gustaw Smolarczyk <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index d1e89abc085..9b00c36534a 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -100,7 +100,7 @@ struct mode_opt { }; struct state_key { - GLuint nr_enabled_units:8; + GLuint nr_enabled_units:4; GLuint separate_specular:1; GLuint fog_mode:2; /**< FOG_x */ GLuint inputs_available:12; |