diff options
author | Brian Paul <[email protected]> | 2002-09-19 16:34:29 +0000 |
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committer | Brian Paul <[email protected]> | 2002-09-19 16:34:29 +0000 |
commit | ca6647b307951740c28f6c7d1edeada5c634d92f (patch) | |
tree | fc2666c13fbfe762624d3b0fcc72c5b25ebf7be1 | |
parent | 473e51f2fbfb003717bb88616ea585fc8d76f75e (diff) |
two-side stencil info
-rw-r--r-- | docs/RELNOTES-4.1 | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1 index bffa36912cf..5db89f75afc 100644 --- a/docs/RELNOTES-4.1 +++ b/docs/RELNOTES-4.1 @@ -74,6 +74,10 @@ GL_EXT_multi_draw_arrays Allows arrays of vertex arrays to be rendered with one call. +GL_EXT_stencil_two_side + + Separate stencil modes for front and back-facing polygons. + Device Driver Status @@ -248,6 +252,20 @@ are some things to change: should use this. +5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords" + has been replaced by "NdcPtr" to better match the OpenGL spec's + terminology. + + +6. Since GL_EXT_stencil_two_side has been implemented, many of the + ctx->Stencil fields are now 2-element arrays. For example, + "GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face + values and the [1] elements are the back-face values. + ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for + the glStencilOp/Func/Mask() functions. + ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling + is enabled. + ---------------------------------------------------------------------- -$Id: RELNOTES-4.1,v 1.15 2002/08/17 00:23:19 brianp Exp $ +$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $ |