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authorBrian Paul <[email protected]>2002-09-19 16:34:29 +0000
committerBrian Paul <[email protected]>2002-09-19 16:34:29 +0000
commitca6647b307951740c28f6c7d1edeada5c634d92f (patch)
treefc2666c13fbfe762624d3b0fcc72c5b25ebf7be1
parent473e51f2fbfb003717bb88616ea585fc8d76f75e (diff)
two-side stencil info
-rw-r--r--docs/RELNOTES-4.120
1 files changed, 19 insertions, 1 deletions
diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1
index bffa36912cf..5db89f75afc 100644
--- a/docs/RELNOTES-4.1
+++ b/docs/RELNOTES-4.1
@@ -74,6 +74,10 @@ GL_EXT_multi_draw_arrays
Allows arrays of vertex arrays to be rendered with one call.
+GL_EXT_stencil_two_side
+
+ Separate stencil modes for front and back-facing polygons.
+
Device Driver Status
@@ -248,6 +252,20 @@ are some things to change:
should use this.
+5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
+ has been replaced by "NdcPtr" to better match the OpenGL spec's
+ terminology.
+
+
+6. Since GL_EXT_stencil_two_side has been implemented, many of the
+ ctx->Stencil fields are now 2-element arrays. For example,
+ "GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face
+ values and the [1] elements are the back-face values.
+ ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
+ the glStencilOp/Func/Mask() functions.
+ ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
+ is enabled.
+
----------------------------------------------------------------------
-$Id: RELNOTES-4.1,v 1.15 2002/08/17 00:23:19 brianp Exp $
+$Id: RELNOTES-4.1,v 1.16 2002/09/19 16:34:29 brianp Exp $