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authorKenneth Graunke <[email protected]>2016-04-20 01:42:25 -0700
committerKenneth Graunke <[email protected]>2016-05-05 14:24:00 -0700
commitc7a8b3270058a8831ee811494f722d278074b0f1 (patch)
treed4b3080546471d1b45422ee9f6f25a8e2919bf77
parent49ea7454a189d9ebfa03fddfdba9949c6eaf4caa (diff)
nir: Replace vecN(undef, undef, ...) with a single undef.
shader-db statistics on Broadwell: total instructions in shared programs: 8963409 -> 8962455 (-0.01%) instructions in affected programs: 60858 -> 59904 (-1.57%) helped: 318 HURT: 0 total cycles in shared programs: 71408022 -> 71406276 (-0.00%) cycles in affected programs: 398416 -> 396670 (-0.44%) helped: 199 HURT: 51 GAINED: 1 The only shaders affected were in Dota 2 Reborn. It also sets up for the next optimization. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/compiler/nir/nir_opt_undef.c33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_opt_undef.c b/src/compiler/nir/nir_opt_undef.c
index ce18c2df043..a7bb887353e 100644
--- a/src/compiler/nir/nir_opt_undef.c
+++ b/src/compiler/nir/nir_opt_undef.c
@@ -22,6 +22,7 @@
*/
#include "nir.h"
+#include "nir_builder.h"
/** @file nir_opt_undef.c
*
@@ -70,19 +71,51 @@ opt_undef_csel(nir_alu_instr *instr)
return false;
}
+/**
+ * Replace vecN(undef, undef, ...) with a single undef.
+ */
+static bool
+opt_undef_vecN(nir_builder *b, nir_alu_instr *alu)
+{
+ if (alu->op != nir_op_vec2 &&
+ alu->op != nir_op_vec3 &&
+ alu->op != nir_op_vec4)
+ return false;
+
+ assert(alu->dest.dest.is_ssa);
+
+ unsigned num_components = nir_op_infos[alu->op].num_inputs;
+
+ for (unsigned i = 0; i < num_components; i++) {
+ if (!alu->src[i].src.is_ssa ||
+ alu->src[i].src.ssa->parent_instr->type != nir_instr_type_ssa_undef)
+ return false;
+ }
+
+ b->cursor = nir_before_instr(&alu->instr);
+ nir_ssa_def *undef =
+ nir_ssa_undef(b, num_components, nir_dest_bit_size(alu->dest.dest));
+ nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(undef));
+
+ return true;
+}
+
bool
nir_opt_undef(nir_shader *shader)
{
+ nir_builder b;
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl) {
+ nir_builder_init(&b, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_alu) {
nir_alu_instr *alu = nir_instr_as_alu(instr);
progress = opt_undef_csel(alu) || progress;
+ progress = opt_undef_vecN(&b, alu) || progress;
}
}
}