diff options
author | Rhys Perry <[email protected]> | 2019-05-17 15:04:39 +0100 |
---|---|---|
committer | Rhys Perry <[email protected]> | 2019-09-06 15:38:04 +0000 |
commit | bcd14756eec808f2f04d38a8880488188eb0eef0 (patch) | |
tree | b3840492eaf01ea983dfd3aa890d8ce675847f7c | |
parent | 300e758b7c428289909b318bb0df230b22ab5d9b (diff) |
nir/lower_io_to_vector: add flat mode
This has lower_io_to_vector try to turn variables into arrays of 4-sized
vectors when possible and fall back to the old approach when that isn't
possible.
This is so that lower_io_to_vector can guarantee that only one variable is
used for each fragment shader output.
v2: handle dual-source blending
v3: don't try to merge structs and non-32-bit types in get_flat_type()
v3: fix per-vertex inputs
v3: fix and cleanup location advancement in get_flat_type() and it's
calling code
v4: prioritize the original mode over the flat mode
v4: don't create flat variables to merge only one variable
v5: don't skip an entire slot when encountering structs in the old mode
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
-rw-r--r-- | src/compiler/nir/nir_lower_io_to_vector.c | 251 |
1 files changed, 204 insertions, 47 deletions
diff --git a/src/compiler/nir/nir_lower_io_to_vector.c b/src/compiler/nir/nir_lower_io_to_vector.c index 896b9504868..677b4a84095 100644 --- a/src/compiler/nir/nir_lower_io_to_vector.c +++ b/src/compiler/nir/nir_lower_io_to_vector.c @@ -48,6 +48,22 @@ get_slot(const nir_variable *var) } static const struct glsl_type * +get_per_vertex_type(const nir_shader *shader, const nir_variable *var, + unsigned *num_vertices) +{ + if (nir_is_per_vertex_io(var, shader->info.stage)) { + assert(glsl_type_is_array(var->type)); + if (num_vertices) + *num_vertices = glsl_get_length(var->type); + return glsl_get_array_element(var->type); + } else { + if (num_vertices) + *num_vertices = 0; + return var->type; + } +} + +static const struct glsl_type * resize_array_vec_type(const struct glsl_type *type, unsigned num_components) { if (glsl_type_is_array(type)) { @@ -61,43 +77,45 @@ resize_array_vec_type(const struct glsl_type *type, unsigned num_components) } static bool -variable_can_rewrite(const nir_variable *var) -{ - /* Skip complex types we don't split in the first place */ - if (!glsl_type_is_vector_or_scalar(glsl_without_array(var->type))) - return false; - - /* TODO: add 64/16bit support ? */ - if (glsl_get_bit_size(glsl_without_array(var->type)) != 32) - return false; - - return true; -} - -static bool -variables_can_merge(nir_shader *shader, - const nir_variable *a, const nir_variable *b) +variables_can_merge(const nir_shader *shader, + const nir_variable *a, const nir_variable *b, + bool same_array_structure) { const struct glsl_type *a_type_tail = a->type; const struct glsl_type *b_type_tail = b->type; + if (nir_is_per_vertex_io(a, shader->info.stage) != + nir_is_per_vertex_io(b, shader->info.stage)) + return false; + /* They must have the same array structure */ - while (glsl_type_is_array(a_type_tail)) { - if (!glsl_type_is_array(b_type_tail)) - return false; + if (same_array_structure) { + while (glsl_type_is_array(a_type_tail)) { + if (!glsl_type_is_array(b_type_tail)) + return false; - if (glsl_get_length(a_type_tail) != glsl_get_length(b_type_tail)) - return false; + if (glsl_get_length(a_type_tail) != glsl_get_length(b_type_tail)) + return false; - a_type_tail = glsl_get_array_element(a_type_tail); - b_type_tail = glsl_get_array_element(b_type_tail); + a_type_tail = glsl_get_array_element(a_type_tail); + b_type_tail = glsl_get_array_element(b_type_tail); + } + if (glsl_type_is_array(b_type_tail)) + return false; + } else { + a_type_tail = glsl_without_array(a_type_tail); + b_type_tail = glsl_without_array(b_type_tail); } if (!glsl_type_is_vector_or_scalar(a_type_tail) || !glsl_type_is_vector_or_scalar(b_type_tail)) return false; - if (glsl_get_base_type(a->type) != glsl_get_base_type(b->type)) + if (glsl_get_base_type(a_type_tail) != glsl_get_base_type(b_type_tail)) + return false; + + /* TODO: add 64/16bit support ? */ + if (glsl_get_bit_size(a_type_tail) != 32) return false; assert(a->data.mode == b->data.mode); @@ -114,26 +132,75 @@ variables_can_merge(nir_shader *shader, return true; } +static const struct glsl_type * +get_flat_type(const nir_shader *shader, nir_variable *old_vars[MAX_SLOTS][4], + unsigned *loc, nir_variable **first_var, unsigned *num_vertices) +{ + unsigned todo = 1; + unsigned slots = 0; + unsigned num_vars = 0; + enum glsl_base_type base; + *num_vertices = 0; + *first_var = NULL; + + while (todo) { + assert(*loc < MAX_SLOTS); + for (unsigned frac = 0; frac < 4; frac++) { + nir_variable *var = old_vars[*loc][frac]; + if (!var) + continue; + if ((*first_var && + !variables_can_merge(shader, var, *first_var, false)) || + var->data.compact) { + (*loc)++; + return NULL; + } + + if (!*first_var) { + if (!glsl_type_is_vector_or_scalar(glsl_without_array(var->type))) { + (*loc)++; + return NULL; + } + *first_var = var; + base = glsl_get_base_type( + glsl_without_array(get_per_vertex_type(shader, var, NULL))); + } + + bool vs_in = shader->info.stage == MESA_SHADER_VERTEX && + var->data.mode == nir_var_shader_in; + unsigned var_slots = glsl_count_attribute_slots( + get_per_vertex_type(shader, var, num_vertices), vs_in); + todo = MAX2(todo, var_slots); + num_vars++; + } + todo--; + slots++; + (*loc)++; + } + + if (num_vars <= 1) + return NULL; + + return glsl_array_type(glsl_vector_type(base, 4), slots, 0); +} + static bool create_new_io_vars(nir_shader *shader, struct exec_list *io_list, - nir_variable *old_vars[MAX_SLOTS][4], - nir_variable *new_vars[MAX_SLOTS][4]) + nir_variable *new_vars[MAX_SLOTS][4], + bool flat_vars[MAX_SLOTS]) { if (exec_list_is_empty(io_list)) return false; + nir_variable *old_vars[MAX_SLOTS][4] = {{0}}; + nir_foreach_variable(var, io_list) { - if (variable_can_rewrite(var)) { - unsigned frac = var->data.location_frac; - old_vars[get_slot(var)][frac] = var; - } + unsigned frac = var->data.location_frac; + old_vars[get_slot(var)][frac] = var; } bool merged_any_vars = false; - /* We don't handle combining vars of different type e.g. different array - * lengths. - */ for (unsigned loc = 0; loc < MAX_SLOTS; loc++) { unsigned frac = 0; while (frac < 4) { @@ -152,7 +219,7 @@ create_new_io_vars(nir_shader *shader, struct exec_list *io_list, break; if (var != first_var) { - if (!variables_can_merge(shader, first_var, var)) + if (!variables_can_merge(shader, first_var, var, true)) break; found_merge = true; @@ -160,6 +227,11 @@ create_new_io_vars(nir_shader *shader, struct exec_list *io_list, const unsigned num_components = glsl_get_components(glsl_without_array(var->type)); + if (!num_components) { + assert(frac == 0); + frac++; + break; /* The type was a struct. */ + } /* We had better not have any overlapping vars */ for (unsigned i = 1; i < num_components; i++) @@ -178,9 +250,42 @@ create_new_io_vars(nir_shader *shader, struct exec_list *io_list, var->type = resize_array_vec_type(var->type, frac - first); nir_shader_add_variable(shader, var); - for (unsigned i = first; i < frac; i++) + for (unsigned i = first; i < frac; i++) { new_vars[loc][i] = var; + old_vars[loc][i] = NULL; + } + + old_vars[loc][first] = var; + } + } + + /* "flat" mode: tries to ensure there is at most one variable per slot by + * merging variables into vec4s + */ + for (unsigned loc = 0; loc < MAX_SLOTS;) { + nir_variable *first_var; + unsigned num_vertices; + unsigned new_loc = loc; + const struct glsl_type *flat_type = + get_flat_type(shader, old_vars, &new_loc, &first_var, &num_vertices); + if (flat_type) { + merged_any_vars = true; + + nir_variable *var = nir_variable_clone(first_var, shader); + var->data.location_frac = 0; + if (num_vertices) + var->type = glsl_array_type(flat_type, num_vertices, 0); + else + var->type = flat_type; + + nir_shader_add_variable(shader, var); + for (unsigned i = 0; i < glsl_get_length(flat_type); i++) { + for (unsigned j = 0; j < 4; j++) + new_vars[loc + i][j] = var; + flat_vars[loc + i] = true; + } } + loc = new_loc; } return merged_any_vars; @@ -199,6 +304,45 @@ build_array_deref_of_new_var(nir_builder *b, nir_variable *new_var, return nir_build_deref_follower(b, parent, leader); } +static nir_ssa_def * +build_array_index(nir_builder *b, nir_deref_instr *deref, nir_ssa_def *base, + bool vs_in) +{ + switch (deref->deref_type) { + case nir_deref_type_var: + return base; + case nir_deref_type_array: { + nir_ssa_def *index = nir_i2i(b, deref->arr.index.ssa, + deref->dest.ssa.bit_size); + return nir_iadd( + b, build_array_index(b, nir_deref_instr_parent(deref), base, vs_in), + nir_imul_imm(b, index, glsl_count_attribute_slots(deref->type, vs_in))); + } + default: + unreachable("Invalid deref instruction type"); + } +} + +static nir_deref_instr * +build_array_deref_of_new_var_flat(nir_shader *shader, + nir_builder *b, nir_variable *new_var, + nir_deref_instr *leader, unsigned base) +{ + nir_deref_instr *deref = nir_build_deref_var(b, new_var); + + if (nir_is_per_vertex_io(new_var, shader->info.stage)) { + assert(leader->deref_type == nir_deref_type_array); + nir_ssa_def *index = leader->arr.index.ssa; + leader = nir_deref_instr_parent(leader); + deref = nir_build_deref_array(b, deref, index); + } + + bool vs_in = shader->info.stage == MESA_SHADER_VERTEX && + new_var->data.mode == nir_var_shader_in; + return nir_build_deref_array( + b, deref, build_array_index(b, leader, nir_imm_int(b, base), vs_in)); +} + static bool nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes) { @@ -210,10 +354,10 @@ nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes) nir_metadata_require(impl, nir_metadata_dominance); nir_shader *shader = impl->function->shader; - nir_variable *old_inputs[MAX_SLOTS][4] = {{0}}; nir_variable *new_inputs[MAX_SLOTS][4] = {{0}}; - nir_variable *old_outputs[MAX_SLOTS][4] = {{0}}; nir_variable *new_outputs[MAX_SLOTS][4] = {{0}}; + bool flat_inputs[MAX_SLOTS] = {0}; + bool flat_outputs[MAX_SLOTS] = {0}; if (modes & nir_var_shader_in) { /* Vertex shaders support overlapping inputs. We don't do those */ @@ -223,7 +367,7 @@ nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes) * so we don't bother doing extra non-work. */ if (!create_new_io_vars(shader, &shader->inputs, - old_inputs, new_inputs)) + new_inputs, flat_inputs)) modes &= ~nir_var_shader_in; } @@ -232,7 +376,7 @@ nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes) * so we don't bother doing extra non-work. */ if (!create_new_io_vars(shader, &shader->outputs, - old_outputs, new_outputs)) + new_outputs, flat_outputs)) modes &= ~nir_var_shader_out; } @@ -274,10 +418,11 @@ nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes) nir_variable *new_var = old_deref->mode == nir_var_shader_in ? new_inputs[loc][old_frac] : new_outputs[loc][old_frac]; + bool flat = old_deref->mode == nir_var_shader_in ? + flat_inputs[loc] : flat_outputs[loc]; if (!new_var) break; - assert(get_slot(new_var) == loc); const unsigned new_frac = new_var->data.location_frac; nir_component_mask_t vec4_comp_mask = @@ -288,9 +433,15 @@ nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes) /* Rewrite the load to use the new variable and only select a * portion of the result. */ - nir_deref_instr *new_deref = - build_array_deref_of_new_var(&b, new_var, old_deref); - assert(glsl_type_is_vector(new_deref->type)); + nir_deref_instr *new_deref; + if (flat) { + new_deref = build_array_deref_of_new_var_flat( + shader, &b, new_var, old_deref, loc - get_slot(new_var)); + } else { + assert(get_slot(new_var) == loc); + new_deref = build_array_deref_of_new_var(&b, new_var, old_deref); + assert(glsl_type_is_vector(new_deref->type)); + } nir_instr_rewrite_src(&intrin->instr, &intrin->src[0], nir_src_for_ssa(&new_deref->dest.ssa)); @@ -320,18 +471,24 @@ nir_lower_io_to_vector_impl(nir_function_impl *impl, nir_variable_mode modes) const unsigned loc = get_slot(old_var); const unsigned old_frac = old_var->data.location_frac; nir_variable *new_var = new_outputs[loc][old_frac]; + bool flat = flat_outputs[loc]; if (!new_var) break; - assert(get_slot(new_var) == loc); const unsigned new_frac = new_var->data.location_frac; b.cursor = nir_before_instr(&intrin->instr); /* Rewrite the store to be a masked store to the new variable */ - nir_deref_instr *new_deref = - build_array_deref_of_new_var(&b, new_var, old_deref); - assert(glsl_type_is_vector(new_deref->type)); + nir_deref_instr *new_deref; + if (flat) { + new_deref = build_array_deref_of_new_var_flat( + shader, &b, new_var, old_deref, loc - get_slot(new_var)); + } else { + assert(get_slot(new_var) == loc); + new_deref = build_array_deref_of_new_var(&b, new_var, old_deref); + assert(glsl_type_is_vector(new_deref->type)); + } nir_instr_rewrite_src(&intrin->instr, &intrin->src[0], nir_src_for_ssa(&new_deref->dest.ssa)); |