diff options
author | Ian Romanick <[email protected]> | 2010-02-08 11:21:29 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2010-02-10 10:50:28 -0800 |
commit | bb65a1d009e3d8398492aa30d944c17a40535aa1 (patch) | |
tree | 3f6cae98756822d542f6a23603b81fd071f4cdd1 | |
parent | 3cce4a1e10361458630511543b7a8a6438544775 (diff) |
intel: Expose a minimal number of configs with accumulation buffer
Expose one config per color depth that includes accumulation buffer.
We could probably expose only one config with accumulation buffer, but
that would require figuring out the actual color depth. This is
easier and only exposes 2 useless configs.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_screen.c | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 8344b82f181..551b97e42a6 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -388,6 +388,9 @@ __DRIconfig **intelInitScreen2(__DRIscreen *psp) depth_bits[0] = 0; stencil_bits[0] = 0; + /* Generate a rich set of useful configs that do not include an + * accumulation buffer. + */ for (color = 0; color < ARRAY_SIZE(fb_format); color++) { __DRIconfig **new_configs; int depth_factor; @@ -414,6 +417,31 @@ __DRIconfig **intelInitScreen2(__DRIscreen *psp) ARRAY_SIZE(back_buffer_modes), msaa_samples_array, ARRAY_SIZE(msaa_samples_array), + GL_FALSE); + if (configs == NULL) + configs = new_configs; + else + configs = driConcatConfigs(configs, new_configs); + } + + /* Generate the minimum possible set of configs that include an + * accumulation buffer. + */ + for (color = 0; color < ARRAY_SIZE(fb_format); color++) { + __DRIconfig **new_configs; + + if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) { + depth_bits[0] = 16; + stencil_bits[0] = 0; + } else { + depth_bits[0] = 24; + stencil_bits[0] = 8; + } + + new_configs = driCreateConfigs(fb_format[color], fb_type[color], + depth_bits, stencil_bits, 1, + back_buffer_modes + 1, 1, + msaa_samples_array, 1, GL_TRUE); if (configs == NULL) configs = new_configs; |