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authorAndrii Simiklit <[email protected]>2019-09-10 17:00:32 +0300
committerEric Anholt <[email protected]>2019-09-27 21:42:09 +0000
commitb32bb888c70576bf7e48f22703028eb1a43da651 (patch)
tree8d2232d112bdde987a8d3adc4011d998890b3f54
parent67e897729050aeec9b798621dfee6151bedf3864 (diff)
glsl: disallow incompatible matrices multiplication
glsl 4.4 spec section '5.9 expressions': "The operator is multiply (*), where both operands are matrices or one operand is a vector and the other a matrix. A right vector operand is treated as a column vector and a left vector operand as a row vector. In all these cases, it is required that the number of columns of the left operand is equal to the number of rows of the right operand. Then, the multiply (*) operation does a linear algebraic multiply, yielding an object that has the same number of rows as the left operand and the same number of columns as the right operand. Section 5.10 “Vector and Matrix Operations” explains in more detail how vectors and matrices are operated on." This fix disallows a multiplication of incompatible matrices like: mat4x3(..) * mat4x3(..) mat4x2(..) * mat4x2(..) mat3x2(..) * mat3x2(..) .... CC: <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111664 Signed-off-by: Andrii Simiklit <[email protected]>
-rw-r--r--src/compiler/glsl_types.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 2213055021d..e412f16bcfa 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1354,9 +1354,7 @@ glsl_type::get_function_instance(const glsl_type *return_type,
const glsl_type *
glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
{
- if (type_a == type_b) {
- return type_a;
- } else if (type_a->is_matrix() && type_b->is_matrix()) {
+ if (type_a->is_matrix() && type_b->is_matrix()) {
/* Matrix multiply. The columns of A must match the rows of B. Given
* the other previously tested constraints, this means the vector type
* of a row from A must be the same as the vector type of a column from
@@ -1376,6 +1374,8 @@ glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
return type;
}
+ } else if (type_a == type_b) {
+ return type_a;
} else if (type_a->is_matrix()) {
/* A is a matrix and B is a column vector. Columns of A must match
* rows of B. Given the other previously tested constraints, this