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authorFrancisco Jerez <[email protected]>2013-11-22 19:54:47 -0800
committerFrancisco Jerez <[email protected]>2014-01-15 16:42:08 +0100
commitace31f4bc05ad35ef42626ecd667a4bbbe044ddc (patch)
tree1aa0596491391d596ccb67dd0dd554e5f35eae89
parent902f9df36bec7d67a2d8bc4c24d89d9d57964903 (diff)
mesa: Unbind deleted textures from the shader image units.
From ARB_shader_image_load_store: If a texture object bound to one or more image units is deleted by DeleteTextures, it is detached from each such image unit, as though BindImageTexture were called with <unit> identifying the image unit and <texture> set to zero. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
-rw-r--r--src/mesa/main/texobj.c25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 319dd1d5165..3c64c43764d 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1100,6 +1100,25 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
/**
+ * Check if the given texture object is bound to any shader image unit
+ * and unbind it if that's the case.
+ */
+static void
+unbind_texobj_from_imgunits(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ int i;
+
+ for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
+ struct gl_image_unit *unit = &ctx->ImageUnits[i];
+
+ if (texObj == unit->TexObj)
+ _mesa_reference_texobj(&unit->TexObj, NULL);
+ }
+}
+
+
+/**
* Delete named textures.
*
* \param n number of textures to be deleted.
@@ -1146,6 +1165,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
*/
unbind_texobj_from_texunits(ctx, delObj);
+ /* Check if this texture is currently bound to any shader
+ * image unit. If so, unbind it.
+ * See section 3.9.X of GL_ARB_shader_image_load_store.
+ */
+ unbind_texobj_from_imgunits(ctx, delObj);
+
_mesa_unlock_texture(ctx, delObj);
ctx->NewState |= _NEW_TEXTURE;