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authorBrian Paul <[email protected]>2013-11-07 19:47:13 -0700
committerBrian Paul <[email protected]>2013-11-11 08:17:46 -0700
commitab2da985b67704ac556da591e227b41f3a2e1419 (patch)
tree9af19e68dae3d9f0f2419cc99cbf6750ea3533c6
parenta66a008b17872f3eab91b7d04dd70e4537bdb627 (diff)
osmesa: assorted code clean-ups
-rw-r--r--src/mesa/drivers/osmesa/osmesa.c63
1 files changed, 38 insertions, 25 deletions
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index 6f6f824b462..97cd41c6031 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -205,26 +205,31 @@ osmesa_choose_line_function( struct gl_context *ctx )
return NULL;
}
- if (ctx->RenderMode != GL_RENDER) return NULL;
- if (ctx->Line.SmoothFlag) return NULL;
- if (ctx->Texture._EnabledUnits) return NULL;
- if (ctx->Light.ShadeModel != GL_FLAT) return NULL;
- if (ctx->Line.Width != 1.0F) return NULL;
- if (ctx->Line.StippleFlag) return NULL;
- if (ctx->Line.SmoothFlag) return NULL;
+ if (ctx->RenderMode != GL_RENDER ||
+ ctx->Line.SmoothFlag ||
+ ctx->Texture._EnabledUnits ||
+ ctx->Light.ShadeModel != GL_FLAT ||
+ ctx->Line.Width != 1.0F ||
+ ctx->Line.StippleFlag ||
+ ctx->Line.SmoothFlag) {
+ return NULL;
+ }
+
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
- osmesa->format != OSMESA_ARGB) return NULL;
+ osmesa->format != OSMESA_ARGB) {
+ return NULL;
+ }
- if (swrast->_RasterMask==DEPTH_BIT
- && ctx->Depth.Func==GL_LESS
- && ctx->Depth.Mask==GL_TRUE
+ if (swrast->_RasterMask == DEPTH_BIT
+ && ctx->Depth.Func == GL_LESS
+ && ctx->Depth.Mask == GL_TRUE
&& ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
- return (swrast_line_func) flat_rgba_z_line;
+ return flat_rgba_z_line;
}
if (swrast->_RasterMask == 0) {
- return (swrast_line_func) flat_rgba_line;
+ return flat_rgba_line;
}
return (swrast_line_func) NULL;
@@ -311,32 +316,40 @@ osmesa_choose_triangle_function( struct gl_context *ctx )
/* the special-case triangle functions in this file don't work
* for float color channels.
*/
- return (swrast_tri_func) NULL;
+ return NULL;
+ }
+
+ if (ctx->RenderMode != GL_RENDER ||
+ ctx->Polygon.SmoothFlag ||
+ ctx->Polygon.StippleFlag ||
+ ctx->Texture._EnabledUnits) {
+ return NULL;
}
- if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;
- if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;
- if (ctx->Polygon.StippleFlag) return (swrast_tri_func) NULL;
- if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
if (osmesa->format != OSMESA_RGBA &&
osmesa->format != OSMESA_BGRA &&
- osmesa->format != OSMESA_ARGB) return (swrast_tri_func) NULL;
- if (ctx->Polygon.CullFlag &&
- ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- return (swrast_tri_func) NULL;
+ osmesa->format != OSMESA_ARGB) {
+ return NULL;
+ }
+
+ if (ctx->Polygon.CullFlag &&
+ ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
+ return NULL;
+ }
if (swrast->_RasterMask == DEPTH_BIT &&
ctx->Depth.Func == GL_LESS &&
ctx->Depth.Mask == GL_TRUE &&
ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- return (swrast_tri_func) smooth_rgba_z_triangle;
+ return smooth_rgba_z_triangle;
}
else {
- return (swrast_tri_func) flat_rgba_z_triangle;
+ return flat_rgba_z_triangle;
}
}
- return (swrast_tri_func) NULL;
+
+ return NULL;
}