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authorVille Syrjälä <[email protected]>2015-03-23 14:47:28 +0200
committerIan Romanick <[email protected]>2015-09-23 09:57:46 -0700
commitaae0c88797e7e44c55873b3e97cceed5c6e6cded (patch)
treea88a4364b60e26a25c86f9f63d1cba116fd319e9
parent84fec757de2f8c6ba47f2f56077993d62538711a (diff)
i915: Make hw_prim[] const
The table used to map the GL primitive to the hw primitive never changes so make it const. Signed-off-by: Ville Syrjälä <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index cf4827e238e..6c2ad6c6c95 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -66,7 +66,7 @@
#define HAVE_ELTS 0
-static uint32_t hw_prim[GL_POLYGON + 1] = {
+static const uint32_t hw_prim[GL_POLYGON + 1] = {
0,
PRIM3D_LINELIST,
PRIM3D_LINESTRIP,