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authorPaul Berry <[email protected]>2012-06-20 12:31:46 -0700
committerIan Romanick <[email protected]>2012-07-31 12:25:50 -0700
commit9ca7b5b65e53c09d04ab96351b39dc202f494ef2 (patch)
treee1a8ae51df4858843d92ca236b3a5ad3d13869f6
parentc3ad361f47b5e6a9066935b08adc403896f6e95d (diff)
mesa: Add UsesDFdy to struct gl_fragment_program.
The i965 back-end needs to compile dFdy() differently for FBOs and window system framebuffers, because Y coordinates are flipped between the two (see commit 82d2596: i965: Compute dFdy() correctly for FBOs). This boolean will allow it to avoid unnecessarily recompiling shaders that don't use dFdy(). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> (cherry picked from commit 5e310e9f8300a357d6bdaf098c72098518b564f3)
-rw-r--r--src/mesa/main/mtypes.h1
-rw-r--r--src/mesa/program/program.c2
2 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index b86aeb6c1f1..cc6e9bd9ae1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1974,6 +1974,7 @@ struct gl_fragment_program
{
struct gl_program Base; /**< base class */
GLboolean UsesKill; /**< shader uses KIL instruction */
+ GLboolean UsesDFdy; /**< shader uses DDY instruction */
GLboolean OriginUpperLeft;
GLboolean PixelCenterInteger;
enum gl_frag_depth_layout FragDepthLayout;
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 582cbccf8fa..3ad837729f2 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -551,6 +551,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
= (const struct gl_fragment_program *) prog;
struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
fpc->UsesKill = fp->UsesKill;
+ fpc->UsesDFdy = fp->UsesDFdy;
fpc->OriginUpperLeft = fp->OriginUpperLeft;
fpc->PixelCenterInteger = fp->PixelCenterInteger;
}
@@ -772,6 +773,7 @@ _mesa_combine_programs(struct gl_context *ctx,
newFprog = (struct gl_fragment_program *) newProg;
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+ newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
/* We'll do a search and replace for instances
* of progB_colorFile/progB_colorIndex below...