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authorPaul Berry <[email protected]>2011-09-26 15:51:39 -0700
committerPaul Berry <[email protected]>2011-09-28 12:20:25 -0700
commit9c7552729971463af015a767e547c43f94fe1212 (patch)
tree741ac76298fac2bf85ec826b66865b3ae3e644ab
parentb79782cbedf8b23ea392d9a597eb4831a605bbe0 (diff)
glsl 1.30: Fix numerical instabilities in asinh
The formula we were previously using for asinh: asinh x = ln(x + sqrt(x * x + 1)) is numerically unstable: when x is a large negative value, the quantity x + sqrt(x * x + 1) is a small positive value (on the order of 1/(2|x|)). Since the logarithm function is very sensitive in this range, any error in the computation of the square root manifests as a large error in the result. This patch changes to the equivalent formula: asinh x = sign(x) * ln(abs(x) + sqrt(x * x + 1)) which is only slightly more expensive to compute, and is numerically stable for all x. Fixes piglit tests spec/glsl-1.30/execution/built-in-functions/[fv]s-asinh-*. Reviewed-by: Chad Versace <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/builtins/ir/asinh40
1 files changed, 36 insertions, 4 deletions
diff --git a/src/glsl/builtins/ir/asinh b/src/glsl/builtins/ir/asinh
index 93f73cc9553..d2dc7102cc3 100644
--- a/src/glsl/builtins/ir/asinh
+++ b/src/glsl/builtins/ir/asinh
@@ -2,20 +2,52 @@
(signature float
(parameters
(declare (in) float x))
- ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float + (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))
+ ((return (expression float *
+ (expression float sign (var_ref x))
+ (expression float log
+ (expression float +
+ (expression float abs (var_ref x))
+ (expression float sqrt
+ (expression float +
+ (expression float * (var_ref x) (var_ref x))
+ (constant float (1))))))))))
(signature vec2
(parameters
(declare (in) vec2 x))
- ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 + (expression vec2 * (var_ref x) (var_ref x)) (constant float (1)))))))))
+ ((return (expression vec2 *
+ (expression vec2 sign (var_ref x))
+ (expression vec2 log
+ (expression vec2 +
+ (expression vec2 abs (var_ref x))
+ (expression vec2 sqrt
+ (expression vec2 +
+ (expression vec2 * (var_ref x) (var_ref x))
+ (constant float (1))))))))))
(signature vec3
(parameters
(declare (in) vec3 x))
- ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 + (expression vec3 * (var_ref x) (var_ref x)) (constant float (1)))))))))
+ ((return (expression vec3 *
+ (expression vec3 sign (var_ref x))
+ (expression vec3 log
+ (expression vec3 +
+ (expression vec3 abs (var_ref x))
+ (expression vec3 sqrt
+ (expression vec3 +
+ (expression vec3 * (var_ref x) (var_ref x))
+ (constant float (1))))))))))
(signature vec4
(parameters
(declare (in) vec4 x))
- ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 + (expression vec4 * (var_ref x) (var_ref x)) (constant float (1)))))))))
+ ((return (expression vec4 *
+ (expression vec4 sign (var_ref x))
+ (expression vec4 log
+ (expression vec4 +
+ (expression vec4 abs (var_ref x))
+ (expression vec4 sqrt
+ (expression vec4 +
+ (expression vec4 * (var_ref x) (var_ref x))
+ (constant float (1))))))))))
))