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authorKenneth Graunke <[email protected]>2015-11-30 01:54:42 -0800
committerKenneth Graunke <[email protected]>2015-12-01 14:55:33 -0800
commit975b1299dd495a910bcfb86e3dc24131ed3c2e2f (patch)
treee03f136485525ddb20b512f4c2b99c4747bf567b
parent7e6a6f3e619e7dfed244043a95082f2168a5c953 (diff)
i965: Increase BRW_MAX_UBO to 14.
The NVIDIA binary driver and Intel's closed source driver both expose 14 here, rather than the GL minimum of 12. Let's follow suit. Without this, Shadow of Mordor fails to render correctly and triggers OpenGL errors: Mesa: User error: GL_INVALID_VALUE in glBindBufferBase(index=68) Mesa: User error: GL_INVALID_VALUE in glUniformBlockBinding(block binding 68 >= 60) There are 5 stages (VS, TCS, TES, GS, FS), and 12 * 5 = 60 is too small. 14 * 5 = 70 will work just fine. Tapani believes this will also help Alien Isolation. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Acked-by: Tapani Pälli <[email protected]> Acked-by: Matt Turner <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index e45df466882..bfd202f234b 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -414,7 +414,7 @@ struct brw_ff_gs_prog_data {
#define BRW_MAX_DRAW_BUFFERS 8
/** Max number of UBOs in a shader */
-#define BRW_MAX_UBO 12
+#define BRW_MAX_UBO 14
/** Max number of SSBOs in a shader */
#define BRW_MAX_SSBO 12