diff options
author | Marek Olšák <[email protected]> | 2016-08-09 12:43:13 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-08-10 15:43:36 +0200 |
commit | 947e0614d091c260651e4f3d6209bd6bcc2cfa0d (patch) | |
tree | 7b119e1e05fa7fd6b0e75ff11d8f03ebf517d212 | |
parent | 88c2fc6b2deca6ff54f37a100f6f0a0382f8049e (diff) |
radeonsi: only set dual source blending for MRT0
This is the proper fix for Overlord and Witcher 2 hangs.
The hang condition is that 1 app must write to MRT0 and MRT1 from a pixel
shader while MRT1 is disabled in CB_TARGET_MASK (does this generate
unflushable pixel quads? I don't know), and another app (e.g. Glamor)
must enable dual source blending in both MRT0 and MRT1. The hw gets
confused, which leads to corruption and hangs.
Cc: 12.0 11.2 <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 47fc7a0b14b..f5b2330d623 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -460,6 +460,10 @@ static void *si_create_blend_state_mode(struct pipe_context *ctx, S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED); + /* Only set dual source blending for MRT0 to avoid a hang. */ + if (i >= 1 && blend->dual_src_blend) + continue; + if (!state->rt[j].colormask) continue; |