diff options
author | Timothy Arceri <[email protected]> | 2015-11-04 08:41:29 +1100 |
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committer | Timothy Arceri <[email protected]> | 2015-11-04 15:43:12 +1100 |
commit | 8e4cf900f0af9eb8a72c81a0e5e393906b11764a (patch) | |
tree | 001cf0ee2c5b995e79475b93b93082e27004086b | |
parent | f6b3c163f954c4fb5a525af39ce906f63b445e89 (diff) |
glsl: make sure to only add subroutines to resource list
Over looked in 763cd8c080353.
Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 3ad295587f8..26c02986be4 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3776,7 +3776,8 @@ build_program_resource_list(struct gl_shader_program *shProg) continue; for (int j = MESA_SHADER_VERTEX; j < MESA_SHADER_STAGES; j++) { - if (!shProg->UniformStorage[i].opaque[j].active) + if (!shProg->UniformStorage[i].opaque[j].active || + !shProg->UniformStorage[i].type->is_subroutine()) continue; type = _mesa_shader_stage_to_subroutine_uniform((gl_shader_stage)j); |