diff options
author | Nicolai Hähnle <[email protected]> | 2017-01-27 11:55:14 +0100 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2017-02-06 17:39:44 +0100 |
commit | 7be0e602ed82d25b9f0db77748618c663d9cbfe7 (patch) | |
tree | 808c9c44ff709f7953fee1ea7dfb405f79c7ed05 | |
parent | f446f3fb33528eebe9b120340fca3ac5c5ba518d (diff) |
dri/common: clear the loaderPrivate pointer in driDestroyDrawable
The GLX specification says about glXDestroyPixmap:
"The storage for the GLX pixmap will be freed when it is not current
to any client."
We're not really following this language to the letter: some of the storage
is freed immediately (in particular, the dri3_drawable, which contains both
GLXDRIdrawable and loader_dri3_drawable). So we NULL out the pointers to
that freed storage; the previous patches added the corresponding NULL-pointer
checks.
This fixes memory corruption in piglit
./bin/glx-visuals-depth/stencil -pixmap -auto
Cc: 17.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/common/dri_util.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index f92eee9081d..d18c458d186 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -645,6 +645,8 @@ driCreateNewDrawable(__DRIscreen *screen, { __DRIdrawable *pdraw; + assert(data != NULL); + pdraw = malloc(sizeof *pdraw); if (!pdraw) return NULL; @@ -674,6 +676,16 @@ driCreateNewDrawable(__DRIscreen *screen, static void driDestroyDrawable(__DRIdrawable *pdp) { + /* + * The loader's data structures are going away, even if pdp itself stays + * around for the time being because it is currently bound. This happens + * when a currently bound GLX pixmap is destroyed. + * + * Clear out the pointer back into the loader's data structures to avoid + * accessing an outdated pointer. + */ + pdp->loaderPrivate = NULL; + dri_put_drawable(pdp); } |