diff options
author | Kenneth Graunke <[email protected]> | 2015-07-27 14:19:31 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-12-22 17:22:14 -0800 |
commit | 7738f3a988bfa27a7c48c364cfa2d51c0b57e5d9 (patch) | |
tree | fd8d569fdf2d885afc66968ffa18223c458d181c | |
parent | 794eb9d7270456ab3d2cadbaf302192eca7f4dbc (diff) |
i965: Enable ARB_tessellation_shader on Gen8+.
Everything is in place and I'm not aware of any further issues.
Tested with:
- Piglit
- Tessmark
- Unigine Heaven
- Shadow of Mordor
- GRID Autosport
I have patches to backport this to Haswell, Ivybridge, and Baytrail as
well (the first Intel hardware to support tessellation), but there are
still a lot of GPU hangs left to debug. So that will come later.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_extensions.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c index 24761a70638..06672c1b4db 100644 --- a/src/mesa/drivers/dri/i965/intel_extensions.c +++ b/src/mesa/drivers/dri/i965/intel_extensions.c @@ -362,6 +362,7 @@ intelInitExtensions(struct gl_context *ctx) if (brw->gen >= 8) { ctx->Extensions.ARB_stencil_texturing = true; + ctx->Extensions.ARB_tessellation_shader = true; } if (brw->gen >= 9) { |