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authorPaul Berry <[email protected]>2014-01-07 10:58:56 -0800
committerPaul Berry <[email protected]>2014-01-08 07:30:48 -0800
commit72a995d30721246476c94f95c7df10838fe7f69a (patch)
tree1da53c7d68e1631210d561a37da30320e6892539
parent665b8d7b6d8eae03c9dc0ef1a744fe59d9cc6cb6 (diff)
glsl: make _mesa_shader_stage_to_string() available to non-C++ code.
Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/glsl_parser_extras.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 8e0ae3bd7e0..197f337529e 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -423,14 +423,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state);
-/**
- * Get the textual name of the specified shader stage (which is a
- * gl_shader_stage).
- */
-extern const char *
-_mesa_shader_stage_to_string(unsigned stage);
-
-
#endif /* __cplusplus */
@@ -441,6 +433,13 @@ _mesa_shader_stage_to_string(unsigned stage);
extern "C" {
#endif
+/**
+ * Get the textual name of the specified shader stage (which is a
+ * gl_shader_stage).
+ */
+extern const char *
+_mesa_shader_stage_to_string(unsigned stage);
+
extern const char *
_mesa_progshader_enum_to_string(GLenum type);