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authorDave Airlie <[email protected]>2015-03-20 15:58:09 +1000
committerDave Airlie <[email protected]>2015-03-21 08:13:17 +1000
commit684c91401472a3bf60c219901dbc2727aab8c351 (patch)
tree56ef744fa56e4cd9e7b37ba7e321c69e2b92833b
parenta04b520890c669ce012b4b18165392dcabe0b27b (diff)
mesa: reorder gl_multisample_attrib
drops size from 28 bytes to 20. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c43c6ac6710..a428a59c877 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -900,13 +900,15 @@ struct gl_multisample_attrib
GLboolean SampleAlphaToCoverage;
GLboolean SampleAlphaToOne;
GLboolean SampleCoverage;
- GLfloat SampleCoverageValue;
GLboolean SampleCoverageInvert;
GLboolean SampleShading;
- GLfloat MinSampleShadingValue;
/* ARB_texture_multisample / GL3.2 additions */
GLboolean SampleMask;
+
+ GLfloat SampleCoverageValue;
+ GLfloat MinSampleShadingValue;
+
/** The GL spec defines this as an array but >32x MSAA is madness */
GLbitfield SampleMaskValue;
};