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authorBrian <[email protected]>2008-07-21 20:42:05 -0600
committerBrian <[email protected]>2008-07-21 20:42:05 -0600
commit63025ec726eb6d3e9a3140f3928a8fc8840c806f (patch)
treeba0b14767e67fbc9181c290077fc50240b73713b
parente3ca92aa28e2bf28e72cea340d9c8d5c9bb48089 (diff)
mesa: fix glUniform error checking for samplers
-rw-r--r--src/mesa/shader/shader_api.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index f390e3cef45..99bcc0aeb42 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1209,6 +1209,27 @@ update_textures_used(struct gl_program *prog)
}
+static GLboolean
+is_sampler_type(GLenum type)
+{
+ switch (type) {
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
/**
* Check if the type given by userType is allowed to set a uniform of the
* target type. Generally, equivalence is required, but setting Boolean
@@ -1235,6 +1256,9 @@ compatible_types(GLenum userType, GLenum targetType)
userType == GL_INT_VEC4))
return GL_TRUE;
+ if (is_sampler_type(targetType) && userType == GL_INT)
+ return GL_TRUE;
+
return GL_FALSE;
}