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authorBrian Paul <[email protected]>2009-10-22 18:19:01 -0600
committerBrian Paul <[email protected]>2009-10-22 18:20:28 -0600
commit5e6a6a2719c695996490bde491dac267e52f78af (patch)
treeb9172df37b2299455694fe18118230ff561fa070
parent4837e01bcd3d011a38d75cc9f1eff629c3de6fd6 (diff)
glx: don't destroy context immediately if it's currently bound
According to the GLXDestroyContext() man page, the context should not immediately be destroyed if it's bound to some thread. Wait until it's unbound to really delete it. The code for doing the later part is already present in MakeContextCurrent() so no change was needed there.
-rw-r--r--src/glx/x11/glxcmds.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c
index cd4aede74e4..c63116bab77 100644
--- a/src/glx/x11/glxcmds.c
+++ b/src/glx/x11/glxcmds.c
@@ -540,6 +540,16 @@ DestroyContext(Display * dpy, GLXContext gc)
imported = gc->imported;
gc->xid = None;
+ if (gc->currentDpy) {
+ /* This context is bound to some thread. According to the man page,
+ * we should not actually delete the context until it's unbound.
+ * Note that we set gc->xid = None above. In MakeContextCurrent()
+ * we check for that and delete the context there.
+ */
+ __glXUnlock();
+ return;
+ }
+
#ifdef GLX_DIRECT_RENDERING
/* Destroy the direct rendering context */
if (gc->driContext) {