diff options
author | Vinson Lee <[email protected]> | 2014-02-21 19:09:30 -0800 |
---|---|---|
committer | Vinson Lee <[email protected]> | 2014-02-21 19:11:58 -0800 |
commit | 5a0b08e9ea5ee6075aee551b223e045e7506cb7d (patch) | |
tree | cc42d13519a0837adb5c366811e2fa8f371f8754 | |
parent | aaefc85f3b7c7bf5c0ab28344509ef4b291b4415 (diff) |
mesa: Move declarations before code.
This patch fixes these MSVC build errors introduced with
73b78f9c9f86dd38fb165f4730aeac9519635b07.
Compiling src\mesa\main\uniforms.c ...
uniforms.c
src\mesa\main\uniforms.c(291) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(294) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(294) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(294) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(306) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(309) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(309) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(309) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(322) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(325) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(325) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(325) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(345) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(348) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(348) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(348) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(360) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(363) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(363) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(363) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(376) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(379) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(379) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(379) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(588) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(591) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(591) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(591) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(603) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(606) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(606) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(606) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
src\mesa\main\uniforms.c(619) : error C2143: syntax error : missing ';' before 'type'
src\mesa\main\uniforms.c(622) : error C2065: 'shProg' : undeclared identifier
src\mesa\main\uniforms.c(622) : warning C4047: 'function' : 'gl_shader_program *' differs in levels of indirection from 'int'
src\mesa\main\uniforms.c(622) : warning C4024: '_mesa_uniform' : different types for formal and actual parameter 2
Signed-off-by: Vinson Lee <[email protected]>
-rw-r--r-- | src/mesa/main/uniforms.c | 47 |
1 files changed, 20 insertions, 27 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 4c123660f59..c25c2df7e02 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -286,11 +286,10 @@ _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); GLfloat v[2]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform2f"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC2); } @@ -300,12 +299,11 @@ _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, { GET_CURRENT_CONTEXT(ctx); GLfloat v[3]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; v[2] = v2; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform3f"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC3); } @@ -315,13 +313,12 @@ _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, { GET_CURRENT_CONTEXT(ctx); GLfloat v[4]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform4f"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); _mesa_uniform(ctx, shProg, location, 1, v, GL_FLOAT_VEC4); } @@ -340,11 +337,10 @@ _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); GLint v[2]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform2i"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC2); } @@ -354,12 +350,11 @@ _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, { GET_CURRENT_CONTEXT(ctx); GLint v[3]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; v[2] = v2; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform3i"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC3); } @@ -369,13 +364,12 @@ _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, { GET_CURRENT_CONTEXT(ctx); GLint v[4]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform4i"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); _mesa_uniform(ctx, shProg, location, 1, v, GL_INT_VEC4); } @@ -583,11 +577,11 @@ _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { GET_CURRENT_CONTEXT(ctx); GLuint v[2]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform2ui"); + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform2ui"); _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC2); } @@ -597,12 +591,12 @@ _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, { GET_CURRENT_CONTEXT(ctx); GLuint v[3]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; v[2] = v2; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform3ui"); + shProg = _mesa_lookup_shader_program_err(ctx, program, + "glProgramUniform3ui"); _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC3); } @@ -612,13 +606,12 @@ _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, { GET_CURRENT_CONTEXT(ctx); GLuint v[4]; + struct gl_shader_program *shProg; v[0] = v0; v[1] = v1; v[2] = v2; v[3] = v3; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, - "glProgramUniform4ui"); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); _mesa_uniform(ctx, shProg, location, 1, v, GL_UNSIGNED_INT_VEC4); } |