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authorIago Toral Quiroga <[email protected]>2019-10-29 09:32:05 +0100
committerIago Toral Quiroga <[email protected]>2019-12-16 08:42:37 +0100
commit56ba6f42e22bd55d8f95c0cfc6e95357e49aa4d1 (patch)
treee85351643261597bddc573d9aedb06218ffe9395
parente054fe0167ead8d788d4b53d4001bfffc8ea3cb3 (diff)
v3d: remove obsolete assertion
OES_geometry_shader introduced the concept of layered framebuffers. Removing this assertion gets a bunch of CTS tests to pass. We will also need layered images to implement layered rendering with geometry shaders. v2: fix typo in commit message (Alejandro) Reviewed-by: Alejandro PiƱeiro <[email protected]>
-rw-r--r--src/gallium/drivers/v3d/v3d_resource.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c
index 84f6b8c9122..cd8af3a7be8 100644
--- a/src/gallium/drivers/v3d/v3d_resource.c
+++ b/src/gallium/drivers/v3d/v3d_resource.c
@@ -992,8 +992,6 @@ v3d_create_surface(struct pipe_context *pctx,
if (!surface)
return NULL;
- assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
-
struct pipe_surface *psurf = &surface->base;
unsigned level = surf_tmpl->u.tex.level;
struct v3d_resource_slice *slice = &rsc->slices[level];