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authorMarek Olšák <[email protected]>2016-06-07 23:03:38 +0200
committerMarek Olšák <[email protected]>2016-06-08 19:23:41 +0200
commit55b097d004a8d036c0176845122b044b6ddbca10 (patch)
tree965ae23dcef37ca633dc19e9ec8a624adcce4158
parent95288277d5853eff5a52e8cc33610a27ce9241f5 (diff)
st/mesa: try not to compile compute shader on the first use
Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 1ee0aec7541..4b32399ab41 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -370,6 +370,7 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
+ st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
_mesa_compute_version(ctx);