diff options
author | Iago Toral Quiroga <[email protected]> | 2015-09-30 09:55:00 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2015-10-05 08:12:17 +0200 |
commit | 440f9348c1fb877910cebca5413c4300b6738428 (patch) | |
tree | 450a8b0db56fd4a994227e1df3ddf5ca91f7da1c | |
parent | 4caa10193f6a88f476807aee56b900b3a02d9a6a (diff) |
i965: Define BRW_MAX_UBO
Instead of using hard-coded values.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 5 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 4d499295730..8fcba696c8e 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -326,7 +326,7 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.MaxUniformBlockSize = 65536; for (int i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_program_constants *prog = &ctx->Const.Program[i]; - prog->MaxUniformBlocks = 12; + prog->MaxUniformBlocks = BRW_MAX_UBO; prog->MaxCombinedUniformComponents = prog->MaxUniformComponents + ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks; @@ -346,7 +346,7 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0; if (_mesa_extension_override_enables.ARB_compute_shader) { ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT; - ctx->Const.MaxUniformBufferBindings += 12; + ctx->Const.MaxUniformBufferBindings += BRW_MAX_UBO; } else { ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0; } diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 19a511710da..8fe88d2c85f 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -708,6 +708,9 @@ struct brw_vs_prog_data { /** Max number of render targets in a shader */ #define BRW_MAX_DRAW_BUFFERS 8 +/** Max number of UBOs in a shader */ +#define BRW_MAX_UBO 12 + /** Max number of atomic counter buffer objects in a shader */ #define BRW_MAX_ABO 16 @@ -744,7 +747,7 @@ struct brw_vs_prog_data { #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \ BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \ - 12 + /* ubo */ \ + BRW_MAX_UBO + \ BRW_MAX_ABO + \ BRW_MAX_IMAGES + \ 2 + /* shader time, pull constants */ \ |