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authorTimothy Arceri <[email protected]>2017-06-20 10:44:08 +1000
committerTimothy Arceri <[email protected]>2018-03-20 14:17:33 +1100
commit40711a7a6063eb6b5069c5f7849fe3cefb70526a (patch)
tree3c7bd72c260cc4795e40d4ead94731d22baf5582
parenta2198d4fdb7d93568ba0792a326971abb6d6b3a9 (diff)
mesa: allow for uniform packing when adding uniforms to param list
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mesa/program/ir_to_mesa.cpp32
1 files changed, 27 insertions, 5 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index f26eddc9000..0dad6f9c712 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2449,10 +2449,26 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
_mesa_reserve_parameter_storage(params, num_params);
index = params->NumParameters;
- for (unsigned i = 0; i < num_params; i++) {
- unsigned comps = 4;
- _mesa_add_parameter(params, PROGRAM_UNIFORM, name, comps,
- type->gl_type, NULL, NULL, true);
+
+ if (ctx->Const.PackedDriverUniformStorage) {
+ for (unsigned i = 0; i < num_params; i++) {
+ unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
+ unsigned comps = type->without_array()->vector_elements * dmul;
+ if (is_dual_slot) {
+ if (i & 0x1)
+ comps -= 4;
+ else
+ comps = 4;
+ }
+
+ _mesa_add_parameter(params, PROGRAM_UNIFORM, name, comps,
+ type->gl_type, NULL, NULL, false);
+ }
+ } else {
+ for (unsigned i = 0; i < num_params; i++) {
+ _mesa_add_parameter(params, PROGRAM_UNIFORM, name, 4,
+ type->gl_type, NULL, NULL, true);
+ }
}
/* The first part of the uniform that's processed determines the base
@@ -2527,7 +2543,13 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
if (location != last_location) {
enum gl_uniform_driver_format format = uniform_native;
unsigned columns = 0;
- int dmul = 4 * sizeof(float);
+
+ int dmul;
+ if (ctx->Const.PackedDriverUniformStorage && !prog->is_arb_asm) {
+ dmul = storage->type->vector_elements * sizeof(float);
+ } else {
+ dmul = 4 * sizeof(float);
+ }
switch (storage->type->base_type) {
case GLSL_TYPE_UINT64: