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authorIan Romanick <[email protected]>2016-09-01 14:17:49 -0700
committerIan Romanick <[email protected]>2017-01-20 15:41:23 -0800
commit3ca0029a0dc7b2ed2c61de72ef16e7ad1831c101 (patch)
treecf1a0d42b9ee355d0ca9df787a8a6fba0a924348
parent48e122244b05415204ef28107286d099f17da56b (diff)
nir: Add 64-bit integer constant support
v2: Rebase on 19a541f (nir: Get rid of nir_constant_data) Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Connor Abbott <[email protected]> [v1]
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp16
-rw-r--r--src/compiler/nir/nir.c2
-rw-r--r--src/compiler/nir/nir_print.c11
3 files changed, 29 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 33f71bf416a..f4c3d01e723 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -254,6 +254,22 @@ constant_copy(ir_constant *ir, void *mem_ctx)
}
break;
+ case GLSL_TYPE_UINT64:
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[0].u64[r] = ir->value.u64[r];
+ break;
+
+ case GLSL_TYPE_INT64:
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (unsigned r = 0; r < rows; r++)
+ ret->values[0].i64[r] = ir->value.i64[r];
+ break;
+
case GLSL_TYPE_BOOL:
/* Only float base types can be matrices. */
assert(cols == 1);
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index f501e235c5c..25bfc31653a 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -846,6 +846,8 @@ nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref)
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
case GLSL_TYPE_BOOL:
load->value = constant->values[matrix_col];
break;
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index 8a3d734669a..af105557123 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -330,6 +330,17 @@ print_constant(nir_constant *c, const struct glsl_type *type, print_state *state
}
break;
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
+ /* Only float base types can be matrices. */
+ assert(cols == 1);
+
+ for (i = 0; i < cols; i++) {
+ if (i > 0) fprintf(fp, ", ");
+ fprintf(fp, "0x%08" PRIx64, c->values[0].u64[i]);
+ }
+ break;
+
case GLSL_TYPE_STRUCT:
for (i = 0; i < c->num_elements; i++) {
if (i > 0) fprintf(fp, ", ");