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authorEric Anholt <[email protected]>2016-07-26 17:21:46 -0700
committerEric Anholt <[email protected]>2016-08-03 10:25:08 -0700
commit36b9eb82c1077af4e30182e13e77e6890ad30105 (patch)
treede95531e5a145327f90ad320d56cced516bc5686
parent435d9595d38981187a2eaa025fc437cfc1295107 (diff)
vc4: Dump NIR at shader state creation time as well.
I keep wanting to see this version of the NIR.
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 9057b86068e..0afd8c6e36e 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2173,6 +2173,14 @@ vc4_shader_state_create(struct pipe_context *pctx,
so->base.type = PIPE_SHADER_IR_NIR;
so->base.ir.nir = s;
+ if (vc4_debug & VC4_DEBUG_NIR) {
+ fprintf(stderr, "%s prog %d NIR:\n",
+ gl_shader_stage_name(s->stage),
+ so->program_id);
+ nir_print_shader(s, stderr);
+ fprintf(stderr, "\n");
+ }
+
return so;
}