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authorIlia Mirkin <[email protected]>2014-01-29 12:36:13 -0500
committerIlia Mirkin <[email protected]>2014-02-08 19:06:51 -0500
commit356aff3a5c08be055d6befff99a72f5551b3ac2d (patch)
tree33aefc1114d535ce3414b26e3637b2509771f46d
parent2e9ee44797fcce10e2f11ecb8520655f1e30280a (diff)
nv30: report 8 maximum inputs
nvfx_fragprog_assign_generic only allows for up to 10/8 texcoords for nv40/nv30. This fixes compilation of the varying-packing tests. Furthermore it appears that the last 2 inputs on nv4x don't seem to work in those tests, so just report 8 everywhere for now. Tested on NV42, NV44. NV4B appears to have additional problems. Signed-off-by: Ilia Mirkin <[email protected]> Cc: 9.1 9.2 10.0 10.1 <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nv30/nv30_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nv30/nv30_screen.c b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
index 787802d3b11..4045fdcc9d5 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_screen.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
@@ -217,7 +217,7 @@ nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
- return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10;
+ return 8; /* should be possible to do 10 with nv4x */
case PIPE_SHADER_CAP_MAX_CONSTS:
return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: