diff options
author | Eric Anholt <[email protected]> | 2010-07-12 14:02:59 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-12 14:05:20 -0700 |
commit | 288733f6001a2148d6689587d9a05e6909e88a61 (patch) | |
tree | 20ff235e6576d85f0f666e48a581540affad59df | |
parent | 7b48843ecd6690902e4f3bd709a041133b7fb540 (diff) |
glsl2: Store the gl_type of the array's element type in the array.
Fixes glsl-fs-uniform-array-1, glsl-vs-uniform-array-1, and the -2
tests on software.
-rw-r--r-- | src/glsl/glsl_types.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 806b71495de..d6799cf4283 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -285,6 +285,11 @@ glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) : name(NULL), length(length) { this->fields.array = array; + /* Inherit the gl type of the base. The GL type is used for + * uniform/statevar handling in Mesa and the arrayness of the type + * is represented by the size rather than the type. + */ + this->gl_type = array->gl_type; /* Allow a maximum of 10 characters for the array size. This is enough * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating |