diff options
author | Samuel Pitoiset <[email protected]> | 2019-07-16 09:34:39 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2019-07-16 10:10:21 +0200 |
commit | 27d91062a8e89c62f5e8429b003e05a1585790c4 (patch) | |
tree | 073231efa5d31647014bc3e6c1f997e8a47172c6 | |
parent | 1b2bfeaaaacbc8a0fbab1e7221d1f2e0ae2a7017 (diff) |
radv/gfx10: support pixel shaders without exports
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_pipeline.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index fdb0ed29ea4..31495ec078d 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -4283,9 +4283,15 @@ radv_pipeline_init(struct radv_pipeline *pipeline, * stalls without this setting. * * Don't add this to CB_SHADER_MASK. + * + * GFX10 supports pixel shaders without exports by setting both the + * color and Z formats to SPI_SHADER_ZERO. The hw will skip export + * instructions if any are present. */ struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT]; - if (!blend.spi_shader_col_format) { + if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 || + ps->info.fs.can_discard) && + !blend.spi_shader_col_format) { if (!ps->info.info.ps.writes_z && !ps->info.info.ps.writes_stencil && !ps->info.info.ps.writes_sample_mask) |